Primary Topic
This episode discusses upgrading the Jeskai energy deck from the Modern Horizons 3 set, focusing on enhancing its performance with specific card recommendations.
Episode Summary
Main Takeaways
- The Jeskai energy deck is designed for aggressive play, focusing on energy counters and creature effects.
- Satya Aetherflux Genius and Caithe, Famed Mechanist, serve as the primary and backup commanders, each contributing uniquely to the deck's mechanics.
- The episode provides a detailed guide on upgrading the deck by adding impactful cards like "Terror of the Peaks" and removing less effective ones like "Filigree Racer."
- The hosts emphasize the importance of card synergy, particularly how new additions can enhance the deck's energy and combat strategies.
- The overall goal is to increase the deck's competitiveness by improving its interactions and win conditions.
Episode Chapters
1: Introduction
The hosts introduce the episode's theme and objectives, focusing on upgrading the Jeskai energy deck. Rachel Weeks: "Today, we're diving deep into the Jeskai energy deck from Modern Horizons 3."
2: Deck Analysis
Analysis of the deck's structure, focusing on the commanders and key themes. Gharav Giladi: "Satya really shines with her ability to duplicate creatures and utilize energy counters effectively."
3: Upgrade Strategy
Discussion on specific strategies to upgrade the deck, including card recommendations. Rachel Weeks: "Adding 'Terror of the Peaks' significantly increases our deck's threat level by turning all creature entries into potential damage sources."
4: Card Recommendations
Specific cards to add and remove are discussed, with explanations for each choice. Gharav Giladi: "Removing 'Filigree Racer' makes sense; it doesn't align well with our primary strategy and can be a dead card in many scenarios."
5: Conclusion
Summarization of the episode's key points and final thoughts on the deck upgrade. Rachel Weeks: "With these upgrades, the Jeskai energy deck not only becomes more fun but also a real contender at the table."
Actionable Advice
- Integrate high-synergy cards that complement the energy mechanics.
- Focus on cards that offer both offensive and defensive capabilities.
- Ensure the deck has adequate interaction to deal with various threats.
- Balance the deck's aggressive strategies with sufficient card draw and mana ramp.
- Regularly reassess and tweak the deck based on gameplay experiences.
About This Episode
Does souping up your precon just take too much energy? Well don’t worry, because we’ve done the hard work for you in this upgrade guide for the “Creative Energy” (blue/red/white) Commander deck from Modern Horizons 3. We’re laying out 10 pieces of hot tech to supercharge it, and 10 cards to toss in the scrap pile, all on a $50 budget. Come see how to give this deck a jolt and turn it into a truly electrifying powerhouse.
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Rachel Weeks, Gharav Giladi
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Transcript
Rachel Weeks
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To date, they've donated over 100 million items and counting. So head over to bombas.com commandzone and use code commandzone for 20% off your first purchase. Greetings, humans. You have entered the command zone, your destination for all aspects of Elder Dragon Highlander. Enjoy your stay.
Hello and welcome back to another episode of the Command Zone podcast. I'm your host, Rachel Weeks, and we have special guest upgrader today. It's Garav Giladi. Hello, I'm Gharav Giladi. How's it going?
We're talking about. We're starting to talk about. This is the very first episode. We're upgrading the modern Horizon three commander Precons, starting with the Jeskai energy deck. It's blue, it's red and white.
It cares all about energy counters. I'm a little confused. You said modern Horizons Commander deck. What is it? I don't understand.
Gharav Giladi
I don't understand how that could be possible. We get all the toys all the time. That's the rules. Yeah, that's true. We do.
We get every toy all the time from wherever we want it from. Incredibly spoiled that. Even the modern sets, they're for us, baby. Yeah. Everything's for us.
Yum, yum, yum, yum, yum. Today we're gonna talk about this precon. We're gonna talk about what comes in the box when you buy it off the shelf. And we're gonna give you ten cards you can add to it and ten cards to take out to get it in peak fighting shape. We played this deck.
Rachel Weeks
We've done our research. We'll break it all the way down. But first, if you wanna pick up any of the cards that we talk about today, if you wanna pick up any of the precons or the sealed product from modern horizons three, you can do so and support the show by going to cardkingdom.com. command card game has a huge selection of magic singles and sealed product. They've got all of the modern horizons three stuff.
Especially when I'm shopping for a set that I know I'm going to buy a lot of singles from. I love shopping at Card Kingdom because I know I'm going to need five of this and three of that, and I'm going to want to buy as many as possible in one place. So when they arrive on my doorstep, they're all in one safe package. I trust card Kingdom to package cards correctly and to make sure that the cards that I buy on the website are the ones that show up on my doorstep. There's a huge level of professionalism that just makes shopping for magic cards online way easier.
Gharav Giladi
Yeah, I also love their card grading accurately. Like if it's near mint, it is near mint. Like, that is what you're paying for, which is fantastic, I think. Yeah, we're commander players. We're picky about what cards we get.
Rachel Weeks
You want the right version, you want it in foil, you want it in the correct foil. There's a lot of foils these days in card Kingdom knows their stuff, and you can pick up cards there while supporting the Show@cardkingdom.com. command and once those cards are in your hand, you're going to need to protect them. Put them in sleeves, then in deck boxes on top of play mats into binders. There's a lot of different ways to store cards.
Go to ultrapro.com command for the highest quality magic accessories in the business for these huge sets like modern horizons three, they have a ton of product. There's new, like little Binders and there's big binders, and there's a ton of different play mats that you can get in Quita, including this really cute little puppy one in front of Garav. He's sparkly. Look at a puppy.
There's also precons for all, excuse me. There's also play mats for all of the Precon Commanders. So today we're gonna be talking about Satya. There is a play mat for Satya and for all of the other ones, if you're into that. If you're a matchy matchy Commander player like me, we love Ultra Pro over here.
And you can pick up their products while supporting the show@ultrapro.com. slash command finally, you can support us directly by going to patreon.com commandzone. All of our patrons get access to game nights extra turns a day early. You get access to exclusive content at certain tiers, like turn talk, where we just talk about the game we just played, the turn talk, the extra turns game that we just played specifically, not just a random game. At the end of every game I've ever played, I don't do a 20 minutes conversation.
Sit down and record it. Yeah, we record extra turns, and then immediately after, I have a conversation about how it went, what we would have done if we had drawn one more card. If you hadn't killed me, then I could have got you next time. Two more cards deep. That's where I was going.
It's that kind of conversation. So you get to hear people talk frankly about their deck and how it went and maybe any changes they're going to make after this game. It's a ton of fun, and it's only available to our patrons. Plus, we shout out one lucky patron every single podcast episode. And this one is dedicated to rub, roll.
Lee Buckner. Lee Buckner. You rock. You rock, Lee. Thanks for supporting the show.
Oh, okay, here we go. Let's get into it. Let's upgrade a precon. Let's upgrade a precon. Yeah.
Today we're talking about the creative energy. Precon. Creative energy. We're gonna add ten cards. We're gonna take ten cards out.
We're gonna use a budget of $50. But first, we're gonna learn about this deck. Cause you can't really upgrade a deck you don't know. So let's meet the face commander. The face commander.
Gharav Giladi
Satya Aetherflux genius is a legendary creature, human artificer for one. And a blue and a red and a white. That's Jeskai for a three, five with menace and haste. And the text also includes, whenever Satya Aether flux genius attacks, create a tapped and attacking token. That's a copy of up to one other target, non token creature you control.
You get two energy, and then at the beginning of the next end step, sacrifice that token unless you pay an amount of energy equal to its mana value. Okay. Yeah. So when you attack with your commander, you can make a copy of any non token creature you control. Yes.
Rachel Weeks
And it enters attacking. Yes. Now, that creature, this is sort of a pseudo haste. That creature does not need to be attacking with your commander. So that means the turn you play your commander.
Gharav Giladi
If you have a creature already on the battlefield, or if you play a creature afterwards, your commander, you can just immediately make a copy of it. Menace haste. Which usually means you can get through earlier on, at least, and we'll talk about the issues that the commander has with that. But that's generally what it wants to do, is make copies of valuable creatures. Right.
Rachel Weeks
And normally, with this kind of effect, we've seen similar kinds of effects on commanders before. You lose the tokens at end of combat, usually, yes. Yeah. But Satya gives you a way to spend energy to keep those tokens around. You gotta protect your non token versions, though, because you can't copy the token versions.
Yeah, exactly. So this is cool. I think if I was building Satya from the ground up, I would be building with a lot of etbs, like how these decks mostly are value creatures. Strong etbs, maybe decent in combat too. So you can get some combat damage triggers in, and then you have some incidental energy stuff to keep the stuff that's really valuable.
Gharav Giladi
Exactly, yes. And, yeah. So basically, Satya is just an aether flux genius that is basically making filigree versions of other creatures, and then if they don't power that creature, they just kind of fall apart. That's what's happening. I kind of like to picture that when I'm building a deck.
It's like, what is this commander actually doing in the world of magic? Slapping together a model in hopes it survives combat. Yeah, exactly. Maybe that's it. Yeah.
Rachel Weeks
Most of the time, your token's going die in combat if it's a value creature anyway. So he only pays for it if it survives the first combat. Yeah, exactly. This one's been tried and tested, and. Now we can put some energy into it.
Gharav Giladi
Exactly. Yeah, exactly. A rough draft is what it is. Yes. Cool.
Rachel Weeks
Okay, so that's the face, commander. Energy focused, but very aggressive. Yes, very aggressive for Jeskai. Yeah. The backup commander is Caithe, famed mechanist.
It's one blue, red, white. So again, four mana jeskai. For a dorf artificer, she's a three three with fabricate one. Fabricate means when this creature enters the battlefield, you either put a one one counter on it or create a one one servo artifact creature token. So fabricate one.
It's one counter or one servo. If it's fabricate two, it's two counters or two servos. And then it says other non token creatures you control have fabricate one. So everybody gets a choice of getting a counter or a friend. Aw, always friend.
Gharav Giladi
Little robot friend. Definitely friend. Then she has an activated ability that says two, tap, choose one, populate, or proliferate. Okay, so we're working on, like, two different axes where it's like you can either make tokens or you can do counters, or you can do a little of both. Yeah.
Now, namely this commander or this card doesn't have any energy printed on it. It doesn't make energy. It does proliferate energy, which is something. But you could build a completely different deck that doesn't even involve energy. With this commander, if you wanted to.
Rachel Weeks
Yeah. So that's interesting. It's a very much a toolbox, commander, is how I feel like you can do a lot of things with it a lot of different ways. This commander does support the main commander. This card does.
Yeah. You can definitely see the synergy between the two commanders, but the 99 does look very different. I would picture Caithe as more of a blink deck that's trying to get creatures to enter the battlefield multiple times or even a deck that cares about plus one, plus encounters, whereas Satya likes the ETB stuff that Kaith likes but wants to, you know, is a little bit more aggressive. Yeah. There's a version of Kait where I was thinking about making, like, one that has impact tremors, the purphoros that deals damage on ETB, and then you'll go wide and attack for a bunch after you've done all this incidental damage.
Gharav Giladi
So it's a very different version of the deck. But you could build very different versions of a deck with this commander in very different ways. The populate is very, very good with the face, commander, you can populate those tokens that Satya makes before they die, and you get to keep those ones whether you pay for them or not. That's pretty good. Doing some similar things, but definitely look very different from the command zone.
Yeah. So those are the face and backup commanders. We're gonna move on to the notable reprints in the deck. These are the ones worth $5 or more. The ones that you go.
Rachel Weeks
Yes. I didn't want to buy that again. Yeah. And there's some very good ones in this deck, eight specifically, starting with a humdinger. It's a chroma's will.
Gharav Giladi
Ooh, chroma's will. All the way up to dollar 24. This is great. And it's a very aggressive card, so clearly goes along with Satya very well. Yes.
Rachel Weeks
Up next, sitting at $20 is goldspan dragon win. It attacks, it makes treasures ever. It becomes targeted, it makes treasures. He's a treasure boy. And then he doubles your treasure abilities.
This is a very powerful card, and making a copy of it is okay. You don't get that attack trigger with treasures if you copy it with Satya. But you could. Nope. You can't even populate it.
Cause you can't populate treasure tokens. Yeah, it's a very good reprint. A little weird in this deck. Yeah. Up next is Ganti's ether heart.
Gharav Giladi
Now, this is probably a card that should be in every energy deck. If you're building an energy deck. Definitely. This is a card that spiked in price recently with the Jeskai energy deck from fallout, right? Yes.
Rachel Weeks
It wasn't in that deck, obviously, because it says Ganti in it. It doesn't fit into fallout very well, but it's all the way up to $17. Glad to see it. Got a reprint in this deck. Up next is professional face breaker, a friend of the office.
Gharav Giladi
Yeah, absolutely. We love the professional face breaker. It shows up a lot in games nights and is quite good in aggressive decks. Makes sense with the achromazwill type stuff that's going on. This is sitting at $12.
Rachel Weeks
Then the board wipe of the hour. Yeah. Farewell is in this deck as a reprint and is $9 now, which I think people have said this might be the best board white that White has currently. Yeah, I mean, it is certainly an extremely powerful effect. And if you're playing farewells, you're going to need one for every deck.
So it's nice to have a reprint here. Yeah. The next one is Adderkar wastes. This is the blue white pain land. Nice to see a spendy, untapped land getting reprinted.
It's currently at $7.50. Aetherworks Marvel again had a spike with the fallout deck and is reprinted here. It's at $7.50. So hopefully we'll come down and there'll be plenty for all of you energy builders from MH three. Finally, there's a $5 card in legion loyalty.
This is the one that gives all your creatures myriad. Definitely a good include for a deck that's trying to make copies of its creatures. Yes, those are the reprints. There are eight of them. Some very sweet cards that are good for your collection, plus some of the energy ones that if you're building energy, you do not want to buy individually.
Gharav Giladi
It's good that aetherworks, Marvel, and Ganti's aetherheart come in this deck, because if you're building energy, it's probably at the top of your list to put those cards in the deck. So glad they're in here for sure. We're going to move on to the total reprint value of the deck. A caveat that we often do is that the reprints that we're saying right now, the values that we're saying right now are taken before this deck has been released. So all of those numbers, of course, will go down, which is what happens when reprints are announced.
Rachel Weeks
But you can compare the reprint value of this deck to other decks that we've done at the same time. So it's not a literal reprint value. This is something that you can compare to previous precons. One more thing. These decks are more expensive than precons are often for sets.
It makes sense for a big, fancy set like this one. They're sitting at $65, a little bit more expensive. So we expect to see better value in it. And we're gonna tell you what the value is in just a moment. The total reprint value of this deck is.
Gharav Giladi
$148.75. Okay. Hmm. That seems a bit low. Yeah.
Huh. Especially for a deck that's pre ordering at $65. Yeah, that's the thing. It's like, 148 is fine. It's fine.
Rachel Weeks
It's fine. It's modern horizons, though. I know. That's like fireworks and champagne glasses. The big stuff.
Yeah. I mean, there's some stuff to note about this number. This is only taking into account the value of the reprints at the time of recording. So there's only 57 reprints in this deck. So it's only accounting for like 57% of the deck, basically.
Yeah. And then there's 20 basic lands in the list, so it's like 77% of the deck. But there are eight main set cards and 15 new cards in this deck. So a good portion of the value is coming from modern horizons. Three new cards.
Right. And then, of course, the brand new commander cards, which we never know the value of by the. When we're recording. Right. Still, it is a fairly disappointing number considering the price of the precon.
If you pick up this precon at $65, your bang for your buck value will be $2.29. So you're getting $2.29 worth of reprint for your $1, like a one american dollar spent, which is fine, but it's certainly below what we've had in the last year and a half. Yeah, that doesn't feel great, especially when you're paying an upcharge for this deck too. Right. So it's a bit disappointing, especially when I heard modern horizons are getting precons.
Gharav Giladi
I was like, oh, cool. Fetches in every deck, right? We'll put fetches in every deck. Wouldn't that be something? Why aren't they in here?
What are you guys doing? Yeah, it's a little frustrating. I mean, 2020, three's like average bang for your buck value was $2.60. And that's across the whole year. And it's just like, it's lower than OTJ, it's significantly lower than MkM.
Rachel Weeks
And these are boxes that are priced at dollar 40. So it's definitely disappointing that you're not getting the same value quotient that you're getting in these cheaper products. I do like to give a little context for the set. This is the second lowest reprint value in MH three. It averages around $2.26 for bang for your buck.
So a pretty low bang for your buck across all four of the precons. And it averages $167, $0.69 in total reprint value. So we're below that average for sure. But it also has the least reprints out of all of them. Right.
So we're juggling a lot of things here. Yeah. A lot of asterisks next to the money stuff. For this deck, at least generally, I think this is worth it if you're building the energy deck. Right.
Like, if you want a ton of energy pieces all in one place, this is a great deck for you. Now, there was another literal Jeskai energy deck recon this year. That's true. So it's like. That's true.
Gharav Giladi
Yeah. So, you know, compare the two, and I think they play very differently. Like, obviously, we're talking about the fallout energy deck that came out a few months ago. Science? Science, yes, science, yes.
So compare the decks. There may be a version where you combine them two and make the best version of an energy deck. But as we'll talk about in a little bit, this deck plays very differently with energy than that previous one. I agree. Yeah.
Rachel Weeks
And let's get into it. We've talked about the deck. Financially, we're going to break down the deck mechanically, which means it's time to talk about the sick. All right. We're going to talk about the nuts and bolts.
The categories that go into every single commander deck help you get to know what the deck is trying to do, starting with 16 pieces of ramp on the high side. Especially for an aggressive deck that feels. Good, especially for Jeskai. I know all three of the talismans in here, which, like, fantastic, great. Do that.
Gharav Giladi
Especially for a deck that doesn't have. Green and with a four mana commander, it's like you really want the talisman to get your commander down a turn early. Yes. There are 15 pieces of card draw. This is great.
Fantastic. Not all of it's repeatable, but that's totally fine. You got lots of ways to see new cards into your hand. There are only five pieces of targeted interaction. Pretty low, especially for Jess guy.
Rachel Weeks
Not a lot of interactions, though. I think that's telling you how aggressive this deck really wants to be. It does contrast with the next number, which is three board wipes higher than all the other ones. Yeah. Which is interesting because as a combat focused deck, you'd figure you wouldn't want as many.
Gharav Giladi
But now they are modal. Like Oscar Command is in here, and farewell. So maybe it is like you remove the things that is most problematic to you and not everything on the board, but still maybe a little much, but a three's fine. I don't know when I'm being that aggressive. I don't really want to spend my turns wiping the board.
Yeah, that's someone else's problem. Yeah, exactly. You wipe my board. Yeah. Yeah.
Rachel Weeks
Up next is there's 38 lands in the deck. I think that's a perfectly solid number for what I'm building. I want to make sure I'm hitting every single land drop. 38 helps you do that. Then there are 20 basic lands in the deck, so 18 non basics.
And with the Adarqar waste reprint, you can see that there's some lands that are untapped and valuable. Yeah. Next, we're going to break down the deck specific stats. These are the ones that just tell you how it's using energy and what sort of things the deck is doing intentionally. Yeah.
The first one is making energy. There are 32 cards that make energy in this deck. That's really good. That's awesome. It's so much, it's almost unexpected.
Gharav Giladi
And it's a lot. Yeah. I mean, so you would assume that they have a lot of payoffs for this, which we'll get into, but you know that the energy generation is there, which is fantastic. I mean, that's a huge amount of your. Just, like, regular spells are adding energy, and that's not even including some cards that don't make energy themselves, but enhance how much energy you're making.
Yes. They double it or add one more. Of each or so on energy. Whatever you're making with Satya, you can keep it if you want it yours. There are eleven cards that make tokens.
Rachel Weeks
So this we were looking more at, like, what synergies are there with Caithe and what are the strategies to go over the top? And eleven is interesting. It's not enough to really be committed to being a token deck. Not really. It feels incidental to the deck, really.
But it is clearly a thing that has come up a few times. Yeah. We said at the beginning that we expected this deck to be full of creature etbs. You immediately get that value when you make a token. With Satya, there are eleven creature etbs.
So these are creatures with enter the battlefield triggers. Yeah. Of those eleven, two are vehicles. Yeah. Now, that's not a wombo combo.
Gharav Giladi
That's the opposite of wombo combo. Because if your commander, once that vehicle is crewed and your commander, hey. Makes a copy of it, it enters a battlefield and is no longer a creature because it becomes a vehicle, which means it's no longer crewed and it's already tapped and can't be crewed again, and is already in the middle of combat, so it doesn't do anything. You still get the ETB of generating energy, which is usually what those vehicles do. But it is kind of just like nothing.
It's a big nothing. It's very weird. Like, the vehicles with etbs only make energy. They come in, they make, like, there's one that's with two and one with four, and then you pay that energy to keep the vehicle. I don't understand.
It's so strange. It's very strange. We really expected this number to be higher. I think if, like, this deck was built from scratch, there would be 25 or 30 ETB abilities that you're copying. So that was a sort of shockingly low number, especially considering that both Keith and Satya, like, would like that.
Yeah, absolutely. The other thing that was curiously high that I just wanted to mention is there's a lot of attack triggers in this deck, including goldspan Dragon, which we mentioned already. Attack triggers don't work very well with Satya because he creates the token tapped and attacking. It's not declared as an attacker, so you don't get attack triggers. Like, if you copy a goldspan dragon, it's a four four flyer, right?
Yes. So it's a bit strange. It's a bit strange. Don't know why they built it this way, but in execution, when we played it, it doesn't feel great because you want to be attacking with your commander as much as possible. Right.
As we're going to talk about a little later, but your commander is aggressive. Menace and haste. Get in there. Right. It definitely says that this deck wants to be attacking.
Rachel Weeks
All of the nine attack triggers. For sure. Your commander's in an attack trigger. It says that this is an aggro deck. You are turning creatures sideways.
Gharav Giladi
Yes. But they just don't quite work together. Yeah. That being said, let's talk about the best cards in the deck. These are the ones that, when they're in your hand, you know exactly what you're doing.
Rachel Weeks
You're like, I've got a real plan, and there's a payoff coming for it. And this first one is a familiar face for energy. Yes, famous hall of famer, whirler virtuoso. Remember that card? Just an uncommon, just a lowly uncommon that no one ever thought about.
Gharav Giladi
But anyways, this is a creature of a dalkan artificer. It's a 2341, a blue and a red that reads, when this card enters a battlefield, you get three energy. Hey, pretty good. Pay three, get three. Not bad.
And it also has the ability, pay three energy, create a one, one colorless thopter artifact, creature token with flying, and nothing else after that. Doesn't say once per turn, doesn't say as a sorcery, just any time. You can sink energy into this to make thopters, and that is an awesome card. Now, you always are looking for ways to sink energy into cards, and this is one of the best ways to do it. You make one, one's whatever you feel like it, which is fantastic.
Rachel Weeks
It's also really great with being copied, right? Oh, no, you pay three, but like. You get the ETB. Yeah, yeah, you get the ETB, you get more energy and you can, you can sink it in and make blockers. This is very aggressive deck.
So being able to be like, ugh, I'm being attacked by a huge thing. I'll just pay three energy, make a chunk blocker, and block with it. Fantastic. Great defense. Or on endstep, you sink your twelve energy into it.
Make four, four four flyer, four one one flyers. And then you can attack in the sky for all your, like, your professional face breaker triggers or, you know, various other attack triggers that are in the deck. Yep, absolutely. This says very clearly what you're doing with the deck. And plus it curves under your commander.
I like that a lot too. We love that. We also mentioned that there's 32 energy creators in the deck, so this is a great place to put it. Yeah, yeah, absolutely. The next card is a new card.
It's localized destruction. It's three white, white. For his sorcery, you get one energy, then you may pay one or more energy. If you do, each creature you control with power equal to the amount of energy spent this way, gains indestructible until end of turn, then destroy all creatures. Yeah, so this is a great board wipe for an aggressive deck.
I think most of the time you're gonna be paying two. Two is Satia's power. Satya is a three five. A three five. You're gonna be paying three because you really wanna keep your commander on the board.
And then if you can copy something with three power, then you're in business. Yeah, that's gonna feel good. So this is one of the three board wipes in the deck. But this is obviously a great one because, like we said, the other two are also modal and selective, which is why, I think, why they put these in here and made this new one. So this one's great.
Yeah. Cait's also a three three. If you can pick one that lets you keep attacking, or if you can cast it before your commander even comes down and then slam your commander, it just keeps the board clean. For you to be able to attack with your three five with menace. Because menace ain't flying.
Gharav Giladi
Yep. You gotta keep the board cleared up as much as possible. Yes. The third card we want to talk about in this is stone idle generator. This is a new card as well.
It is a five minute artifact that reads, whenever a creature you control attacks, you get an energy. Fantastic. Then it has a tap ability. Tap and paste six energy. Create a 612 colorless construct artifact token with trample.
Activate only as a sorcery. So this basically reads, pay five mana for an artifact that taps. Makes you a 612. Pay five mina. 612 with trample.
Rachel Weeks
Yeah. Pretty cool. Plus it makes energy on top of that. Yeah. When I played this deck, I looked at this card and was like, I don't know, 1612, but this is a great way to push yourself over the top, especially if you have Caithe, where you can populate these giant creatures.
It gives you a ton of defense while you're attacking. You can't copy it with Satya because you won't copy tokens. But these are real threats on an energy generator. Absolutely. Yeah.
Gharav Giladi
An awesome card. Great way to sink that enormous amounts of energy which you will be making while playing this deck. All right, so let's talk about this. This deck definitely fights itself a little bit. I wanna talk about what your goals were going into this upgrade to kind of tie up this Satya deck.
Rachel Weeks
We did go with Satya as the commander. Yes. Yes, we did. So looking at the deck originally, I actually had a lot of trouble upgrading this because there was a lot of ways to go with it because they had just printed another energy precon. Yeah.
Gharav Giladi
So I could go back and look just a few months ago, like, what were they doing then? And a lot of those cards could just literally slot into this deck and make it a better energy deck. But I just didn't find that interesting, especially because the commander doesn't really care that much about energy. It makes an attacking copy of a creature that you control, and then you can have energy to keep it around. But sometimes you don't care about it sticking around.
Sometimes it's fine that it dies because creatures famously have very good death triggers. So I instead chose to build it in a way that it doesn't matter if the creature dies in combat or anything. You just want to get the value of making those tokens. And the other way you want to think about this deck is your commanders be attacking every combat. You want them to live through those combats because they are a three fight with menace, which, you know, it is not the biggest thing on the board.
And eventually after, like, turn four or five, we'll probably have a little trouble getting through the gummed up board. So then you'll just stop making copies and you'll stop doing things. Your deck just kind of falls apart after that. Yeah. If they have two four fours or if they have, like, even like a one five, like Omo and a three three, you're like, it's a stone wall.
I'm done for. I'm ruined. That doesn't feel good. Yeah, I think just making this deck feel more natural and having fewer cards in your hand that you're like, if I copy this, it doesn't do anything. Yeah.
Yeah. So the way I thought about this is the deck already generates energy at a very great rate. Like, you'll be stuck with tons of energy and not know what to do with it. So you can sink into making those tokens, but I think the way to build this is to pick creatures that benefit you from attacking or from making etbs, and then also maybe dealing combat triggers and also having death triggers. So all those things combined into making a very aggressive deck, but also making creatures that sort of double as interaction, because this deck is very low on interaction and needs to be attacking a lot.
And so getting rid of blockers is something I also focused on because the deck doesn't really have a good way to win currently. Energy Dex just don't really have their big thing that wins the game. Yeah, I think this one wants to win with combat, but it doesn't have a lot of great ways to push that combat into a lethal point. It has the Okroma's will, but if you don't draw the Okoromas will, you're going to have a little bit of trouble getting 120 lives. It's a lot of six twelfths to get them dead from 40.
Rachel Weeks
That's true. What's the math there? You figured it out. Put it in the comments. Your commander isn't that big, and making copies of big things is kind of hard because paying for them with energy eats a lot of energy.
Gharav Giladi
Yeah. So just, I love the focus on making sure that you can just get blockers out of the way to push in damage as soon as you start attacking with Satya, because you don't want that to just be a value attack. You want it to be doing damage. You want your opponents to be not blocking the tokens you're making so you can pay to keep them and make your board actually grow. Yeah.
Yeah. Okay. This is sweet deck. And we've got some very cool changes to it to make it feel more aggressive and a little less energy dirtily. And we're going to get to those ten ads and the ten cards that we're cutting from the deck after a few words from our sponsors.
You know what's crazy? Magic Con Amsterdam is right around the corner. Yeah, I mean, I've already started packing. Wait, it's not that soon, is it? Oh, no.
What day is it? Did I just rip van Winkle myself? Uh, no. Also, I don't know what that reference was, but I did have an auto include that I already threw in my bag. It's my Dewar performance jeans.
Speaker D
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Gharav Giladi
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Download the free Angie mobile app today or visit angie.com. that's angi.com. All right, my new deck list is complete. Now let's see which cards I don't already own and buy them. Wait, how'd you do that without going through a million boxes?
Speaker D
Oh, I just use architect. They make it super easy to upload and manage your collection. Then when you're done brewing a deck, you can sort it by collection status to see what you already have. So this group is just cards you don't own? Yep.
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Rachel Weeks
Welcome back, everybody. We are talking about the creative energy mh three precon. We are adding ten cards and taking ten cards out to get this deck in fighting shape for your next game night. We've talked about what our goals were for this upgrade, so we're going to get right into the upgrade. But just a reminder, we use a budget of $50 at the time of recording to make these upgrades.
So hopefully all of these still fit in a $50 budget by the time you're seeing it. But we're going to add ten cards and they're all going to be less than $50. Here we go. All right, so let's start with the only energy generator card that I actually added to this deck. And it wasn't actually for the energy generation.
Gharav Giladi
I just think this deck needed a finisher. That was kind of tricky. So the first card is electrostatic pomeler. This is a 1143 called Mana, an artifact creature construct. When this card enters the battlefield, you get three energy.
So for pay three, get three again. It also has pay three. Electrostatic pummeler gets plus x plus x until end of turn where x is its power. So this basically means it doubles its power every time you pay three energy. The thinking here is that if you get one of these on board and start attacking with it near when you have, say, 20 to 30 energy, your opponent needs to either block this creature or just have removal ready.
Because at a certain point, after so many activations of this ability, cause you can do it multiple times, they will just be dead out of nowhere. Because if one power becomes two, then four, then eight, then 16, and then 32, which they're probably lower than that at that point. So. Also so annoying to block. Yeah, so annoying to block.
Rachel Weeks
It's so scary to leave on blocks. You're like, I guess I have to block this one. One that could just kill my creator or me. But even better with your commander is that it will generate a copy, give you three energy, and then they have to block two of them. That's gonna feel bad.
Gharav Giladi
That's gonna be like, I gotta block both of these, or one of them will kill me, maybe. And that's the funny thing about it, is, like, once they're blocked, you're like, all right, I'll pay, like, six, and I'll kill the thing that blocked it. Yeah. And I'll pay three energy to keep it. Yeah.
How many times are you gonna do that? You can be like, more and more of these. You have an army of electrostatic pummelers. So annoying. It'll be really annoying.
Rachel Weeks
I like that it's a threat in a box. Such an aggressive energy card. It's surprising that it's not in the deck already. Yeah, it feels like an easy in to the deck, but I don't know. It's only $0.50 right now.
Gharav Giladi
Yeah, it's lady bitty cart. I think this is very cool on flavor ad. This next category that we were talking about is to make sure that your three five with menace can safely attack. So you can get that attack trigger. And you have a lot of creatures with attack triggers in this deck.
Rachel Weeks
You want to make sure that you get that value with that. Losing them in combat. Absolutely. Or yoinking back that token. Yes.
You're like, I made a token copy of Solemn Simulacrum. He's gonna die for sure. Yeah, I'm gonna save him. Yeah. Yes.
Would love to save or get value out of him. Exactly. Protection is what we're talking about. Protection. So the first card here is an oldie but a goodie.
Gharav Giladi
Reconnaissance. Yep. For one white mana, you get an enchantment that reads pay zero mana, remove target attacking creature you control from combat and untap it. Nice. A very simple card, but it is fantastic.
This is an expensive one based on the rest of the cards. And it's dollar 17 at the time of recording. But, yeah, basically, your commander wants to attack every combat. And when this card is out, this says you will attack every combat no matter what, because you don't care if you can actually get through their blockers, because you'll get the attack trigger, then you can pay Zero mana, remove that creature from combat and your commander's safe. It can also remove any of your other creatures that might die in combat and just keep them safe and untap them.
Which means you have blockers. Yeah. Reconnaissance is the kind of card that you can use in really tricksy ways. We just addressed this in the level up your combat episode, but you can use reconnaissance at any point in combat. So after blockers, when you know a creature's gonna die before blockers, if you're just like, I don't even wanna give them blocking triggers or whatever they have, or even after damage, you can remove them from combat, and now they just have vigilance.
Yep. There's some cool stuff that you can do here, especially when your commander has such an important attack trigger on him. Yes, exactly. And all for one white mana. Yeah.
Fantastic. Great. It would be so good to print in reprint one of these, please. Really powerful. You should absolutely put it into this deck if you.
The next protection card I tossed in here was bruteborne defenses. This one's great. For $0.25, you get an instant that reads for two colorless and one white. You get an instant that reads populate. Creatures you control gain indestructible until end of turn.
Very simple, very clean. You make a token copy of a token you already controlled, which usually will be something threatening that Satya has put on the board, and then you purchase protect all your creatures from bad combat. Board wipe, what have you. It's great. It's fantastic.
Rachel Weeks
Yeah. Not to mention just casting this in response to a board wipe and protecting your board from your opponent's attacks. Reborn defenses does great double duty in this deck. Anytime you can have one card that does two things in your deck so, so valuable. Yes.
Gharav Giladi
That's very efficient. You could, you want to do that as much as possible because you have 100 slots and you want to just cram as much stuff as you can to those slots. And this does good work. This next section we talked about etbs, powerful etbs that feel very good when you copy them with Satya, whether you pay to keep them or not. Yes.
Rachel Weeks
And this first one is one of my favorite cards that they printed in the last couple of years. It's so, so good in this deck. It's aerial extortionist. Yes. So this is three white, white.
For a bird soldier with flying, it's a four three. When it enters the battlefield or deals combat damage to a player, exile up to one target non land permanents for as long as that card remains exiled. Its owner may cast it whenever another player casts a spell from anywhere other than their hand. Draw a card. That's so good.
So you make a copy of it. Yeah, you get that ETB and it's attacking already and it is flying. So if it connects, it just kills two things. And that's. You didn't even have to pay to keep it at that point.
Gharav Giladi
So by playing this creature once and attacking with the commander, you get three triggers of this ability, which is nuts. Pretty good. That's removing three blockers or three problematic non lamp permanents, and then they can recast them. But you get to draw a card for each one of those. When you're an aggressive deck, those kind of tempo hits are so important, you're like, they don't have to be gone forever, they just have to be slower.
Yes. So if you can get rid of things that are going to that, like big ramp pieces like Thrand Dynamo is a great thing to hit with this kind of stuff. You don't really want to remove a gilded lotus, but if you can get rid of it and set them back a turn. Hugely powerful. Yes, very powerful.
Rachel Weeks
Not to mention it's a four three. Flyer, which is just hurt and non legendary. Just keep making more of them. Just keep doing it and you'll just keep on doing more and more salt. It's awesome.
Gharav Giladi
It's a great card. Bird, lawyer, bird lawyer, bird of hands. 50 cent bird, lawyer. The cheapest lawyer you can find. I can't believe this card is still this cheap.
Yeah. That is surprising. It's very surprising. Actually. This next one is your idea and is very clever.
Yeah, this is a weird one because it is a legendary creature. This is Aragorn, king of Gondor. This is a one blue and a red and a white. For legendary creature, human, noble. It is a four four with vigilance life link that reads, when this card enters battlefield, you become the monarch.
You're the king. Now, it also reads, when this card attacks up to one target creature can't block this turn if you're the monarch. Monarch creatures can't block this turn. So the way I see this happening, and obviously your opponents will probably understand what's going on here, but when this card at etbs, you become the monarch. And if you make a copy of that turn, you don't really get much because the copy will die immediately.
Presuming from the legendary, you're gonna choose your copy, which you should. You don't need to copy this card, copy some other card that turn. But the next turn that you have this card, whether someone has taken monarch from you or not, because they probably will. Because your creature's gonna be unblockable, basically, during combat, when you attack, if you make a copy of this creature, this copy enters, you will become monarch because of the ETB and it'll die immediately. You don't care you became monarch.
All your creatures are now unblockable for that combat. Yeah, that's great. You're getting through huge. Yeah. Not to mention just the monarch is a great way to just keep refilling your hand.
Rachel Weeks
Make sure you're drawing extra cards. And Aragorn is such a serious body like this is an attack trigger. So you do have to attack with the original non token one. Yes. But is a four four with vigilance and lifelink and they can't block it.
So it's okay. You can be attacking with this. Go nuts with it. Yeah. Yeah.
I think this is really fun. And it's exactly the kind of pressure that this deck wants, which is just steady combat every turn. Hit you for six to ten damage. Yeah, exactly. Gain some life, draw some cards off monarch, get the table to fight over the king as well.
Gharav Giladi
Like, it just gets things going. I love this card. Yeah. And if you played against it in one v. One.
Rachel Weeks
Oh, my God. Yeah, it's a nightmare. Scary. He's a dollar 25 to get. Aragorn, king of Gondor.
Gharav Giladi
Yes. This next one is similar. And we're going all over the place with the universes beyond. This one's a swooping pteranodon. Three red white for a dinosaur.
Rachel Weeks
A Jurassic park dinosaur. Specifically. It's a three through flying in haste wind swooping pteranodon or another dinosaur with flying enters the battlefield under your control. Gain control of target, creature and opponent controls until end of turn. Untap that creature.
It gains flying and haste until end of turn. At the beginning of the next end step, target lan deals three damage to that creature. Yeah. This is so good in this deck. So good, it's ridiculous.
Gharav Giladi
It's not legendary. So the turn, you play this card, it has haste. You will play it, steal a creature immediately. Yeah. Then make a copy of your computer.
You will steal another creature immediately. And then it will see itself, the token will see itself. They will see each other. Basically, you will steal a third creature. It's Zela's conscript on steroids in the best way possible.
Rachel Weeks
Steals it and then removes it. Yeah. It's so powerful. It's really good in this deck. It's very good.
Anytime you're making token copies, I do think you should look at this card because it scales so well. If you keep it, the next copy you make, you steal three things. It's nuts. It's crazy. And start doing nine damage.
Gharav Giladi
Yeah. That's so cool. It's pretty neat. So, I mean, this is a $4 card. It's really, really powerful in the deck.
Rachel Weeks
And honestly, it's the kind of thing that if you play it after your commander, people are gonna look at you and be like, what is this card? What are you doing with dinosaurs? This is terrible. This isn't a dinosaur deck. This did not go well.
Gharav Giladi
Yeah, yeah. Up next, another big flying threat with a good ETB. Yeah, I focused a lot on flyers because, again, you want to get in that damage. You want to fly over and get that stuff. So the next flyer on the list is vengeful ancestor for two and two red, you get a creature spirit dragon.
It's a four four that reads flying. And whenever this card enters a battlefield or attacks. Go target creator. Whenever a goaded creature attacks, it deals one damage to its controller. Now, this card does have an attacks.
Rachel Weeks
Trigger, which that sucks, but still has an ETB trigger. Still has a good ETB, which means as soon as it enters the battlefield, you get to goad one creature already. Pretty good. Get them to fight each other, then you make a copy of it. You go to another creature.
Gharav Giladi
Now, next turn, you'll start goading even more. If you start making copies. And then the other second ability where it deals one damage, the goaded creature deals one damage. Its controller is gonna start stacking the more copies of this you have. Right.
So you're getting a three four that does some damage. But you're also making your opponents fight each other, and they're gonna wanna fight you. When you're making copies of Aragorn and aerial extortionists and swooping Taradon, like, they're gonna be aiming for you. So this is gonna make them fight each other and hopefully not you. But this is exactly the kind of snowballing value that you expect to get out of this deck.
Rachel Weeks
You wanna keep these copies and you want them to get better. The more copies that you have and you're bored. Gets scarier. But at this point, you've only committed your commander and the vengeful ancestor, and you're like, I have two cards on the board and they're already super scary. Yes.
And you have all of these energy engines in the deck already that you can kind of be using in the meantime, spending energy to get cards or to make defensive tokens or to scry or there's a lot of card drawers. Right? That's where you can put your energy resources, or you can use them to keep these copies around. Of course, you really want this deck to feel snowbally, like, the longer you have your commander, the longer you have these tokens in play, the scarier things are. Yes, yes.
It's a good one. I like it. It's only $0.50. Easy peasy. What's next?
Next one's a dragon as well. This is a big chunk of the budget, but it's really important for what this deck needs, which is reach, making sure that you can deal 40 damage. And terror of the peaks is really good at dealing damage. Yeah. He was also just reprinted, so he's all the way down to $18, which means he fits in our budget, and hopefully he fits in yours.
Cause he's gonna get more expensive again. Yeah. Terror of the Peaks is a five mana dragon. Three red, red 455, four with flying. It says, spells your opponent's cast that target.
Terror of the Peaks cost an additional three life to cast. And whenever another creature enters the battlefield under your control, terror of the peaks deals damage equal to that creature's power to any target. Any target. Ooh, that feels good. It's so good in copy decks because you can cast Terror of the peaks, and normally you want to follow it up with another creature, you have to pay more mana.
Gharav Giladi
Right. But in this deck, all you have to do is attack with your commander, make a copy of Terror of the Peaks, and you immediately have five damage. So you can cast terror of the peaks on curve, where normally you're afraid to commit it to the board that early. That's very good. And then you have two terror of the peaks, and people are like, you're.
The terror of the peaks at that point. Good Lord. To keep that thing around. They're in big trouble. They're in big trouble.
Yeah. This one you keep around. This one for sure. You keep your. Save your pennies, pinch your energy counters.
This baby can fit so much terror in it. Keep this one. Yeah. I think terror of the peaks, or this kind of effect is exactly what this deck needs to make sure that your combat damage is moving you toward the goal of death. Yes, of course.
Their death, not yours. Yeah. You survive, you've got the dragon.
Rachel Weeks
$18 for terror of the peaks, and worth every penny. Yes. All right, next up is portrays this is three and red. Red for a creature orc pirate, it's a four. Four that reads, when port razor deals combat damage to a player, untap each creature you control.
Gharav Giladi
After this combat phase, there's an additional combat phase portrays can't attack a player. It has already attacked this turn. Oh. Hmm. Now, so this has a lot of weird restrictions that don't seem good at first glance.
But think about this. You play this card on curve. It actually fits really well with your commanders. Five, drop. Find a player that's open.
Find someone that has not a blocker or probably won't block. They probably will because it's a four. Four. But you'll make a copy of it that's tapped in, attacking immediately. And when you do, you'll get another combat, which means that you can attack with your commander again, which means you make another copy of this.
Rachel Weeks
As long as they can deal, this orc can deal damage, you will keep attacking. Yeah. Now, obviously that when you make another copy says it can't attack a player, it has already attacked this turn, but when you make a copy, it enters, tapped and attacking, which just completely just goes over this rule. You can attack that player again and again until you just have nonstop combats until they're probably dead at that point. When does your commander sacrifice?
Is it at an end of turn? It's an end of turn, yeah. So you just keep making orcs that whole time? I mean, yeah, as long as. And then the other orcs can attack the other player.
Gharav Giladi
Yeah, exactly. So, like, I got orcs to spare. Don't worry. There's more where that came from. Yeah, exactly.
So you'll just make a bunch of four fours that keep attacking. And hopefully you can also, obviously play this card when you have your other cards that, you know, either Aragorn or, I mean, you have Aragorn, you just kind of win the game. You definitely win. You just kind of win the game at that point because you will unstoppably attack or the aerial extortionist or swooping pterodon that will just remove the blockers every combat, which is fantastic. Yeah, I mean, this is definitely a way to take infinite combats if you're in the right situation.
Rachel Weeks
Yes. And, you know, if they remove it before you go to combat, then great. But that's a very small window. Yeah. This kind of thing is very, very powerful.
But in a deck that is so reliant on attacking and is so aggressive, I think this kind of combo is super valuable. Yeah, yeah. This is the kind of stuff you need. That energy just doesn't really have a. I win most of the time with this or this card yet.
Gharav Giladi
It just doesn't have that yet. And so you have to think outside the box. And this is one of those ways. This is how you do it. I love that.
Rachel Weeks
Portraiser's only $1.25 at this point, so pick em up. Yeah, go get em. There's one more extra combat effect that I didn't. I looked at this and I was like, what? You meant the other one, right?
Gharav Giladi
No, no, no. It's Eomer Marshall of Rohan. This is too red red for a legendary creature. Human knight. He's a four four with haste.
Rachel Weeks
Whenever one or more other attacking legendary creatures you control die. Untap all creatures you control. After this phase, there is an additional combat phase. This ability triggers only once each turn. Yes, this is another weird one in that it is legendary.
Gharav Giladi
So as soon as this comes, if you make a copy with it, it will die. Now, if you're making a copy with your commander, it's entering combat attacking, which means that the original will see the copy die during attacking, during combat, which means it will immediately trigger its ability and give you an extra combat. So with this, you will get two combats every combat. You can also choose at any point to basically make it a third combat, because you can just sack this one instead of the copy because the ability only triggers once per card. But as soon as you make a copy, that's a new instance of it, and then obviously you can't copy it anymore because you can't copy the token version.
But you can get two combats every turn or one turn of three combats, which, with the other cards that we've already talked about, terror of the peaks or swooping pterodon, you're going to be doing a lot during those combats. Yeah, extra combats is so, so valuable. Cause eventually, yeah, you don't want to copy Aomer anymore. It's not going to work. You can copy something else.
Rachel Weeks
You can push through for more damage on that second combat because you've already gotten that extra combat. Yeah, it's just a nice way to steadily have your extra combats and keep making tokens and keep applying pressure and making sure you can do all this as fast as possible. Yeah. One thing before we move on, I forgot to mention, sweeping teardown also has the, the same thing that Zelos concert does where when you can steal someone's creature, you can take their commander and then you can actually copy that commander with Satya, which means you make a copy of it and then you can just legend rule that to kill their original, which means they'll never get their commander back. It's Commander removal in a very mean way, but it's a way to get rid of their commander.
Gharav Giladi
It's pretty cool. And this tech is so low interaction, something that can apply pressure and interact with scary things that are happening on the board is super important. It's very good. I mean, this is a lot of interaction. Scooping pterodon will steal blockers.
Rachel Weeks
Terror of the peaks can shoot them. Vengeful ancestor is goading. Aerial extortionist is effectively bounce. And then Aragorn is like, what blockers? What blockers?
You thought you were safe? You're never safe. Yeah, this is great. I mean, these cards really mean. Like, I am an aggressive deck.
I'm winning in combat and I'm using these really powerful effects to push combat over the top to be able to win in a commander situation. And we're plenty under budget. The total for these ten cards that we're adding to the deck is $43.75. Got some room to spare for some fancy versions to pick up some blingy lands? I don't know, upgrade the land base.
Gharav Giladi
That's definitely what I would do. Yeah, for sure. Spend $7 on another. Cool. Before we go into the cards to cut, we did want to talk about some additional ads that you could put into this deck from the MH three.
The main set. Yeah, the main set. Yeah. Guide of Souls is a really good option. This is the new soul sister that says whenever another creature enters the battlefield under your control, you gain one life and get one energy.
Rachel Weeks
So it's going to give you, making a token copy of this gives you the energy to keep it and you're going to get do all this life gain for your attacky deck. But then it also says whenever you attack, you may pay three energy. When you do, you may put two plus one plus one counters and a flying counter on target. Attacking creature, it becomes an angel in addition to its other types. Oh, my gosh.
Our commander into this sky. That's awesome. Making a five, seven that flies. That's awesome. And you could do it multiple times.
Yeah, it's great. And I mean, that just works like guide of souls. You play it, you play your commander, it gives you the energy for that. Then when you attack with your commander, which has haste, it gives you the two energy back. So you get two energy to spend into the three immediately.
Just those two creatures that's so good. And then you start making copies of this. You can obviously only do this two counters thing once per turn, but you have more than one copy of it. There you go. You start going, just make a big commander.
Gharav Giladi
Just Voltron Satya at that point. That's awesome. With a one mana card. That's great. I mean, that curve is pretty unstoppable.
Rachel Weeks
I feel like if you're building this deck, the first thing you need to do is find a guide of souls to put into the deck. One I really liked too, was emissive of soul fire. This is a three mana one. It's a one white, blue. So, Azorius, when it enters the battlefield, you get three energy.
And then it says, pay energy, energies of pay two energy. Put an exalted counter on target. Creature you control, activate only as a sorcery. So this isn't quite as efficient as guide of souls, but it's a great thing to copy and it's a great place to put energy that you're not using to buff Satya big enough so they always have a safe attack. Yeah.
Gharav Giladi
Namely doing exalted, because if Satya is the only one that you declare as an attacker, exalted will trigger and you will still get a copy that is attacking of another creature, which is great. That's fantastic. And then you can start putting exalted counters on that creature if you keep it around and so forth and so on. So this is. Yeah, it's a great card.
Great card to have in this deck. There's a lot to mention. There's a lot of cards in this deck that in this set, in the main set that just make energy, incidentally. And if you're going more of an energy direction, then those are all good cards to look at twice. We're going to mention one more that gives you the reach that this deck really wants.
Rachel Weeks
And that's Aether Revolt. Do you want to read this one? Yeah. Aether Revolt is an enchantment for two. And red.
Gharav Giladi
Red, it reads revolt as long as a permanent you controlled left the battlefield this turn. If a source you control would deal non combat damage to an opponent, or permanent an opponent controls, it deals that much damage plus two instead. And then it reads, whenever you get one or more energy, Aether revolt deals that much damage to any target. So that's your non combat damage is the damage this enchantment does. Anytime you gain energy, zap them, and.
Rachel Weeks
Then it's plus two as long as a permanent you control left the battlefield this turn. Yeah. So one of your tokens or a treasure or any number of things. Things are always even the battlefield, especially for making copies of stuff, which is fantastic. Now, obviously, this can trigger with terror of the peaks as well.
Gharav Giladi
If you're doing nonconfident damage, but just by itself as an enchantment, this is the kind of card you want to get that reach that actually plays with energy as well. It's very good. It puts all that energy, it turns all the energy production, and it turns it into something aggressive, which is what you really, really want. There's a lot of ways to make energy in this deck, and not a lot of them necessarily further the plan of doing more damage right now. And Aether revolt definitely does.
Yeah. And it's not even spending that energy. Just when you generate that damage, that energy is wild. It's great. It's fantastic.
So, yeah, this is another one. And like Rachel said, there are a bunch of other energy cards in the main set as well. But these are the ones we thought were worth mentioning that actually synergize very well with the Satya, and that didn't. Already come in the deck. There's a number of main set cards in the deck already.
Rachel Weeks
These are just not included. So take a look at those as well. Yes, of course. We've added ten cards to the deck. That means we have to take ten cards out to make room for them.
Gharav Giladi
Yes. And we've alluded to a few of these already, but let's talk about these ten cards we are cutting. Yes. First one, as we had mentioned before, is filigree racer. This is a.
Sorry, this is an artifact vehicle for three and a red. It reads, when it enters the battlefield, you get four energy, so a pretty good rate. Whenever it attacks. You may pay two energy. When you do target instant or source free card in your graveyard gains jump start until end of turn.
Crew one. And it is a five five vehicle. Sorry, I mentioned that before. As we mentioned before, it's sort of a non bow with your commander, because even if you crew this and attack with your commander, you will make a copy of it, but as soon as it enters the battlefield, you're gonna get that energy. But then it will stop being a creature as soon as it hits because it's no longer crude.
And this deck doesn't do instant sorceries like it has a few, but that's not its thing. Definitely not the primary mode that the deck is doing. It works a lot in creatures and in artifacts, so it's a little bizarre that it gives you the ability to jumpstart something, even though that's clearly a car joke. Yeah, yeah, that's true. Yeah.
Rachel Weeks
Yeah. It's just hard to make all of the parts of this that are weird work. Yeah. It doesn't feel like it belongs here. The next one we cut is also a new card.
It's aether refinery. It's four red. Red for an artifact. It says if you would get one or more energy counters, you get twice that many energy counters instead. And then it says tap.
You get an energy and then you may pay one or more energy. If you do create an xx black ether born creature token where x is the amount of energy paid this way. So I know we said that the five mana artifact that makes big tokens is one of the better cards in the deck. And this one we're taking out. There's a number of differences.
This one makes two energy when you tap it, but you have to sink so much energy into it to be good. Yeah. It also just comes down way too late for it to four red. Red is a ton of mana, and we put a lot of five drops into this deck. Four and five drops where it's just like, we'd rather be casting one of those than this big artifact.
That doesn't necessarily further the plan that Satya has. Right. Yeah. The tokens don't have any sort of evasion or anything, just generic big dudes. Maybe they're big.
Gharav Giladi
Anyways. You can make infinite, like, you can make lots of blockers, but it just doesn't do what we want. Yeah, it doesn't give you the threats for as cheap as we want them. And the fact that they don't have trample or flying or menace or anything that makes them actually good in combat means this card is not as good as we want it to be. Yes.
Rachel Weeks
This one's new, too. Yeah. And we're a little puzzled as to why it's in the deck. Silverquill lecturer is a creature core wizard for four and a one white. It's a three three that reads creature spells.
Gharav Giladi
You cast have demonstrate which. If you don't remember, which I didn't remember. Demonstrate is whenever you cast a creature spell, you may copy it. If you do choose an opponent to also copy it, each copy becomes a token. So this is making tokens of creatures that you're casting, but then also giving your opponent the chance to do the same.
I don't think is very good. Not in an aggressive deck where you're trying to get through. Don't give them free. Don't get them free blockers or things that also steal creatures away, like swooping pterodon. Yeah, that would be bad.
It's gonna be so weird if you give everybody an aragorn. It's a strange card that's in this deck and I don't know why. I think it makes more sense with Caith in the command zone. It gives you a big token to populate. If you're doing Caithe and you're doing populating copies of creatures, that makes sense.
Rachel Weeks
But the deck doesn't naturally have a ton of populate in it, so it's really hard to take advantage of this, especially when your commander explicitly wants to attack and isn't very good at getting through. Especially when they have creatures they do not care about keeping around. Right. So it's just not quite good enough. Not to mention it's just a three three on the ground.
It's really terrible to copy. Yeah, yeah, exactly. It does nothing for a copy. I guess if you have a copy, then you could demonstrate a thing twice. Dice.
Gharav Giladi
Demonstrate? Yeah. Okay. That's interesting. Then you're making a lot of copies, but you're also giving away a lot of copies.
Creature spells you have cast have demonstrate? Can a creature spell have double demonstrate? Is that a thing? I don't know. I mean, they're cast triggers.
Rachel Weeks
I think you could have too. I guess. So whenever you cast a creature, probably may copy it. Yeah, I guess. Oh, I don't know.
I think this is a really cool card. I do not think it makes sense in an aggressive deck. No, it's a kind of card that I would play to throw a weird wrench into a game. But if I'm trying to attack, I'm not giving you stuff. It feels like a card that goes in like a group hug deck or something.
Gharav Giladi
Where you go, I got a value creature and I got two of them. You want one of them? Do you want one? Isn't that cool? We can get buds.
Yeah. So I don't know. It's a weird one. Okay. The next card we are cutting is scurry of gremlins.
Rachel Weeks
This is from the main set. It's an enchantment for two red white. When it enters it makes two red gremlin creature tokens. Then you get an amount of energy equal to the number of creatures you control. So it makes a lot of energy.
Then it has pay for energy. Creatures you control get one plus o and gain haste until end of turn. This is okay. It gives you some energy. I will say that when I played this deck, I didn't have tons of creatures, I had three or four, so it's like four mana.
Get four energy buff things once, so I guess it gives you two creatures. So I'd make six energy, sure. But it's just not enough of an anthem, it's not enough of an energy generator, it's not enough of a token maker, and the deck just doesn't want to go wide. That bad. Yes.
Gharav Giladi
Next one is Aether Geode Miner. This is a creature dwarf scout for one and a wight. It is a three one that reads, when Aether geode miner attacks, you gain two energy. When it attacks, you get two energy, and then you can pay to energy to exile aether Geode miner, then return it to the battlefield under its owner's control. So you can blink it.
So you get that energy back when you blink it, but you just paid to energy to save it. And you also only get the energy on attacks triggers, which means if you make a copy of it, it's already entering the battlefield attacking, you don't get that energy. And it's also a three one with no evasion, which you'll probably never have a chance to do anything with. It just feels weird. If this thing flew, if this was a one two that flew, and now we're talking.
Rachel Weeks
But a three one on the ground, that makes two energy, that's never going to have a safe attack, and you don't want to pay. If you're just paying the two energy just made to blink this thing, then it doesn't need to be there. Yeah. It hasn't done anything. It's done absolutely nothing.
It's made a creature enter the battlefield twice. Yeah, exactly. It's a strange one. Yeah. Up next is Aether Sphere harvester.
This is another vehicle that when it enters, you get two energy and you can pay energy to give it lifelink, otherwise it's a three five with flying. Cool. Yeah. Again, you make a token copy of this and it's not attacking. Yeah, yeah.
You get two more energy. But I don't think this snowballs the way you want it to. You need creatures to crew vehicles. Having a lot of vehicles doesn't mean you have a lot of attackers, it means you have a lot of things you need to crew. Yeah.
Gharav Giladi
It's really sad when a really, really rich guy just has a bunch of cars in his garage. Yeah, you got me drive one. I got no one to drive my car. This is Jay Leno's deck. He just keeps making copies of cars.
Do you like my cars. Jay, who drives these? I pay someone to drive these. OJ.
All right, what's next? We got Mir battlespear. Another oldie. Not a goodie in this sense, but it is a seven mana artifact creature, mir construct. It is a four seven that reads, when Mir battlesphere enters the battlefield, create four one one colorless mir artifact creature tokens.
Pretty good. When Mir battlespear attacks, you may tap x untapped mirror. You control. If you do, this card gets x plus o until end of turn and deals x damage to the player or planeswalker. It's attacking.
So the idea here is that you can make a mirror battle spear and make four mirrors, and then you could start attacking with the mere battle spear and start doing damage directly to the player. Planeswalker, it's a four seven, so it usually will survive a con, maybe. And then if you make a copy of this, it'll enter the battlefield. Tapton attacking, which means it can't do. It like laser gun.
Yeah, it can't do the attack trigger because it is already attacking. So, meh, it's a seven drop. That just doesn't do much in our deck. I think Mir Battlesphere is best when you're doing welder things and you can put it onto the battlefield and sack it and put it back onto the battlefield and sack it. So you're not just spending sending seven mana to cast this thing.
Rachel Weeks
You make a token copy of it, make a ton of mirrors, and that's okay. Honestly, this card's probably fine in the deck, but we're trying to lower the curve and make it much more aggressive so you can get under the decks you're playing against. And battlesphere is more of a top end than the deck needs, probably. Yep, absolutely. Up next, we are cutting coveted jewel.
I love this card. It's also great welder decks. When it enters, you draw three cards and it taps to add three mana of any one color. It's six mana. It says whenever one or more creatures and opponent controls, attacks you and aren't blocked, that player draws three cards and gains control of coveted jewel.
Untap it. Giving cards to opponents is usually pretty bad, very dangerous. The best way to use coveted jewel is to play coveted jewel and either copy it a whole bunch and sack them all, or to, again, welder it, put it on the battlefield, draw three cards, tap it for mail, and a sack it, bring it back. That's where this card is. Maximum power level.
Otherwise, this is a very, very risky thing to put on the battlefield, especially in a deck that is not designed to defend itself. Yeah, no, you're gonna be attacking all the time, sideways, most creatures. So it feels like this won't do anything for you. Your commander can't copy it. It doesn't really gain a benefit from having it in the deck.
Gharav Giladi
So we're chucking it? It's chucking it. All right, next up is aether, ancient. This is a creature Leviathan. For five and two blue.
A seven drop. That's a six six. It has flying. And at the beginning of your upkeep, you gain three energy, and then you can pay eight energy, return all other creatures to their owner's hands. Activated only as a sorcery.
So this is a seven drop. That probably by the time it comes down, you'll worth. Board wipe. Why did I not notice that? That's true.
Rachel Weeks
That's another board wipe. This is another board wipe that's tacked onto a creature. Yeah. That's weird. That is weird.
Gharav Giladi
We didn't consider that. Yeah. We don't need four board wipes. We don't need four board wipes. And this is on a creature that if you pay seven, you'll probably have eight energy to do the thing, and then you'll have a six six flyer.
But that's not gonna kill three people who are only gonna start rebuilding and get their etbs again. And. I don't know. It doesn't do anything in this deck. And getting energy on your upkeep is like, meh.
Rachel Weeks
It doesn't snowball the way that you want this kind of stuff to do. It's also what seven mana has. Seven mana. It's very expensive, but copying this just gives you another big flyer, which is okay. You will eventually win the game that way.
But I think we've got better ways to use our mana or our energy. And we have better ways to use our mana. Yes. Playing a five mana creature that interacts with our opponents is just gonna be better than playing a seven mana thing that also forces us to rebuild, right? Absolutely.
Gharav Giladi
Yeah. One more. Era of innovation. One in a blue for an enchantment. Whenever an artifact or artificer enters the battlefield under your control, you may pay one.
Rachel Weeks
If you do, you get energy. Energy. Then pay six energy sacrifice. Era of innovation. Draw three cards.
There are not enough artifacts to regularly trigger this. The tokens that you make aren't artifacts. Your commander isn't an artifact. There's some in the deck, but not enough to really rely on this being an energy generator. And you have plenty of those.
Gharav Giladi
Yes. Yeah. Cool. That's the cuts. Those are the ten that we're taking out, mostly lowering the curve and just cutting some things that feel weird in your hands where you're like, I'm not sure what exactly I'm supposed to do with it.
We don't really synergize with Satya, so.
Rachel Weeks
And let's. Okay, so we've added ten cards, we've taken ten cards out. Let's talk about what the deck looks like now. Now that we've done the upgrade, how do you expect this game plan to play out? So basically, you want to be attacking as much as possible with your commander, especially if you have any good creatures you can copy.
Gharav Giladi
Now, that means usually by turn four, where you're playing commander, maybe turn three, you want at least one value creature, if you can get. And that could be if you get your commander on turn three, you could do a solemn simulacrum on turn four, which is small value. It'll probably die a draw card. You'll ramp a little bit. Fantastic.
Now, turn five is when you start playing those bigger cards and you want to start really making a play for dealing some damage to people, doing some shenanigans, where you take their creatures and attack them with them or goad creatures. And once you have something to copy, you just want to milk it for all it's worth. If you've got a good creature on the board, start making copies, start paying the energy to keep it around because you'll have the incidental energy from attacking with your commander and all the other small energy stuff that is in the deck. I don't think I would play my commander unless I had something to copy, honestly. I agree.
There's no reason to. It has haste, it has menace. Unless you can one make sure your commander doesn't die during the attack and get the value from that copy. I don't think there's a reason to play your commander until it's just ready to go. There has to be a board set up for it.
Rachel Weeks
I really would want a creature on the battlefield. The turn that I play my commander. I think, like if you do one mana, nothing, two mana to turn to talisman, turn three, I would do solemn first and then follow it up with my commander, copy solemn, rather than play my commander, attack for three, then play solemn next turn and get a copy. It's just too risky. But having those early drops like Salim feels really synergistic in the deck.
It feels like exactly what you want to be doing with that, with solemns, because you sacrifice them. So you draw cards even if they don't survive combat. Absolutely. Or if they don't survive combat, and. Then you want to attack just every turn, and hopefully, if you can, multiple times a turn with the cards we've added.
Gharav Giladi
And there also is another multiple combat card in the deck. So it seems like they did have some idea in the deck, like, oh, multiple combats might be a way for this deck to win. So we just added more of those and added more creatures that benefit from you entering that combat and removing the blockers. Sure. You're punching through for that damage.
Exactly. Yeah. Cool. I mean, there's an interesting conversation to be had here, because this is the second energy Jeskai energy precon that has come out inside of a few months of each other. Yeah.
Rachel Weeks
And they look very different. They do, yeah. So the last one, science, was the main commander was Liberty prime, I believe. Madison Lee, Madison Lee. Madison Lee was the main commander, which actually, Madison Lee's a very different commander.
Gharav Giladi
Almost the flip side of this, which is she's sort of the toolbox energy commander. So Madison Lee could go in this deck, because she has a lot of activated abilities that let you pay energy to draw cards and do other things, but you wouldn't make a copy of Madison Lee. That doesn't do anything. So she doesn't really belong in this deck if you're building it the way that we've built it here. Right.
Rachel Weeks
But I think if you're. If you're interested in building sort of like the dirtily assemble a machine energy deck, I think Madison Lee or Liberty prime are much better engines for all of this energy than the two commanders that are the commander of this precon. While Satya does really neat stuff, it doesn't really rely on energy. He makes his own energy, and you don't really need to keep the tokens all the time you can. And this deck is designed to keep the tokens all the time, but it's not exactly gonna give you the feeling of, like, a value energy pile.
This is an aggressive deck, and it wants to be attacking, and it needs your blockers out of the way, and it doesn't care about what you're doing as long as it can't block. Yes. So I think if you're looking for a, like, a weldery energy deck, I would take some of the pieces from this deck, some of the new cards, and put it into Madison Lee or put it into Liberty prime, because I don't know if these are the energy droids we've been looking for? Yeah, like I said, the only energy card I added was one electrostatic pummeler, which, like I said, the deck already has 32 energy cards. I pulled out a few from the cuts we made, and it can still generate quite a bit of energy, but it just doesn't need that much to do what it's doing.
Gharav Giladi
And what it needs to do is attack and get those value etbs and death triggers and multiple combats to actually win the game. So this is a sort of. It's an energy deck, but it is sort of the secondary thing of the deck, really. It wants to be attacking as much as possible. Yeah.
Rachel Weeks
Honestly, it's a token deck before it's even an energy deck, which is very interesting. Yeah, yeah. I don't know. I don't even know if I'd include any energy in a cathedral deck. Yeah, that's true.
Gharav Giladi
Like we said, it could just be a value artifact deck that doesn't have energy at all. Anyway, the world's your oyster. You got lots of energy options at this point. If you want to do an agro energy strategy, Satya's your guy. If you want to hang out and assemble a machine, look to Madison Lee.
Rachel Weeks
And if you want to bonk with a robot. Who's this? Liberty Prime. Liberty prime. I'm sure Bloomberg's gonna have a third Jeskai energy, I'm sure.
Gharav Giladi
Yeah, there's robots on there too. I'm sure. Wait for that, girls. No, it's hamsters and wheels. Yeah, there you go.
Ooh, that'd be so cool, actually. All right, now I'm into it. I kind of want that. No, no. It'd be super cute to the listeners.
Rachel Weeks
What do you think of this precon? Any cards we missed to add to it? Any cards we suggested to take out or even add that you disagree with? We're always curious about your opinions. If you're building this deck, how are you building it?
Because there's a lot of changes that could be made if you're building Satya from the ground up, or maybe you're building Caithe and making a few more changes yourself. Cool things abound. If you want to buy any of the cars that we talked about today, we talked about a ton of very cool ones, including some new ones from MH three. Go to carkingdom.com command. They have a huge selection of singles and sealed product for Mh three and all the sets.
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I was gonna say the same thing. Cardkingdom.com command. Don't eat the packing peanuts. Don't do that. Oh, no.
Gharav Giladi
We're gonna get a lot of emails about that. And once those cards are in your hand, you're gonna need to protect them. Go to ultrapro.com command. Pick up the highest quality magic accessories in the business. All these super cool mh three commanders, many, many of them have play mats.
Rachel Weeks
There's even the play mat that has all of the portraits again, which they did for the commander masters, I believe. I think so, yes. They're super cool. And it's this cool, like pop art feeling. So if you're into that, go check out.
There's like a binder and I think there's sleeves that have the portrait arts and then there's a play mat that has a ton of them. So there's cool stuff going on in Ultrapro. Sign up for the newsletter. So you're always on the up and up for what's going on on their website. Get those deals and all the products that go out of face, that goes out of stock very, very quickly.
So ultapro.com command. Nice. Before we go, we wanted to move to the end step and have, normally we'll talk about something outside the world of magic, but today we're gonna talk about something outside the world of commander that we've been doing at the office. Yeah, outside the world of America, actually. It is all the way from up north in Canada.
Gharav Giladi
Canadian Highlander. We've been doing it. Yeah, yeah. We've been playing Canadian Highlander at lunch. Loving it in the office.
Rachel Weeks
There's like five or six of us that have decks at this point. Dozens. There's dozens of us and there's dozens of us and growing all the time. Canadian Highlander. If you don't know is a format.
Gharav Giladi
It's a one v one format, but it is a hundred card singleton format with no commander. And there is a basically a pseudo banlist, which is a point list, which means the cards that are super powerful, say ancestral recall, has a pointed value and your deck can have up to ten points. So ancestral recall is eight points, which is a large chunk of any deck that has it. But, you know, a mox emerald is only three points. So using that sort of deck building restriction, you can make all sorts of very cool decks.
And we've been building our own and looking at the lists that have been played on North 100, which is the lord and ready run podcast that they do, which is we love. We're big fans and. Yeah. So me, Rachel, and a bunch of people here at built decks and we've been doing one v one. And it's a very different energy than commander because it's better for lunch.
Shorter. Yes, 100% better for lunch. We only get an hour break just like everybody else for lunch. And oftentimes a commander game has only gotten to turn five or six and we're nowhere near the end. And it's like, all right, we gotta.
Rachel Weeks
Go back to work. And that just doesn't feel good. Yeah. So we've been playing Canadian Highlander at lunch. I have a death and taxes list and mono white mana white death and taxes.
And then I have a mono red Goblins list that's very aggressive. He's been beating us with mono colors where most of the powerful decks are like four cards. It's cheap, baby. It also means I get to play mana crypt in one v one, which is fun. That's true.
Yeah. And then I've been playing my partner's fast bond time walk list, which has been really fun. It's like wheels and hole breacher and fast bond and breacher. It's a big pile of mean cards and it's really fun. Yeah, yeah.
Gharav Giladi
I've been playing a Jeskai deck. Jeskeye has been my, as you can tell, one of my favorite color triomes since the conversation. And so this is a deck that just plays all the good value stuff from Jeskai, including Aragorn, King of Gondor. It's a very good card, as we mentioned, in one v one, but it plays snapcaster mage and just about all the good counter spells and basically wins through tempo plays. Yeah, it's pretty mid rangy as far as like, blue control deck goes.
Yeah, yeah. It has a few planeswalkers and really has to it probably takes a few beatings, gets to, like five life and then stabilizes and then goes for the win then. But that was my first deck and I love it. And my second deck that I just built is an Abzan food deck, which has a bunch of the new hobbits. It's so good.
Rachel Weeks
And, like, some random stuff from Doctor who. Yes. Yeah. Astrid Peth, I believe, is the card. Yeah, that's her.
Gharav Giladi
He's really good. That's a really good card. But it's a food based deck. And this one isn't like a very good meta list. But I think Serge built it from loading raider one, which I saw, and I was like, whoa.
Very cool. I wanted an absent because it was another one of my favorite tricolor pairings from Khan's era. And, you know, I included, like, siege rhino because I love my weird boomer card that existed back then, but it does. I want to play siege rhino. I want to play siege Rhino.
Rachel Weeks
I'm going to do it. Yeah. And that's kind of the fun thing about canadian highlander, is it is singleton. So you do get to, like, there are slots that you get to make personal or meta choices where you're like, I don't know if this is necessarily the best card in this slot, but it's quite good and it's good in my meta. So, you know, you get to a little bit more creative control than you would in other competitive formats.
And it's been a ton of fun. It really makes you flex your muscles and think through things and it gets very complicated. And we've been having a ton of fun. We really enjoy it. I've really enjoying one v one as a change from commander, just because you get to really flex your skill, muscles that are different from politicking and other things.
Gharav Giladi
You have to consider so many things in a commander game where it's just one v one, it's a much more narrow, narrow view. The margins are so much thinner when you're playing one game. Yeah. And also it's way less consistent. There's no commander that you're playing from.
So basically every game could be very different and usually is a best of three format most of the time. So you will play three games and whoever wins two wins that set. And, yeah, we've been loving it. Go out and check out loading ready runs. Yeah.
Rachel Weeks
Watch north 100. It's so good. I think they put up like a game every couple. Yeah, that sounds right. They do set reviews as well for Canadian Highlander type stuff.
Yeah. And the way we started our meta is just. Eric was like, hey, we're doing this. And we were like, I guess, all right, we'll do it. And he, like, tomorrow.
So it was just one person that took, like, had steady pressure. And now there's, like, a bunch of us that have decks, and we've been playing a lot. So if you're into Canadian Highlander, ask your friends, buy a little pressure, see if they're into it. Yeah. Ton of fun.
Gharav Giladi
It's super fun. Give it a shot. Before we go, we're gonna say thank you to our amazing team here at the command zone. Thank you to Damon Lentz, Eric Lem, Megan Yip, Gharav Galadi, who's here. You just normally go in that slot?
Yeah, I was like, my name's not there. No. Jordan Pridgen, Jamie Black, Arthur Medicroft, Manson Lung, Josh Murphy, Jake boss, Sam Waldo, Evan Limberger, Katie Cole, Mitch Trafford, Josh Leekwai, Jimmy Wong, and McGrav Gulotti, who goes at the end. Because your special help for this decade. So I really appreciate the time that you take to make this upgrade.
Absolutely. So much fun. Thank you for having me. I went into the rhythm of the poker app and put your name in. Wow.
Impressive. Go you. Thanks for watching, everybody. We'll see you next time. Bye.
Rachel Weeks
Thank you for your attention. For further inquiries, send an email to commandcastocketjump.com or ask us on Twitter and Josh Lee kwai. See you later, alligator. Greetings, humans.
Speaker C
Angie has made it easier than ever to connect with skilled professionals to get all your jobs projects done. Well, I absolutely love this because, you know, if you own a home, it can be really hard to maintain. It's hard to find people that can help you for a big project or a small. Well, whether it's an everyday maintenance and repairs or making dream projects a reality, it can be hard just to know where to start. But now all you need to do is answer that and find a skilled local pro who will deliver the quality and expertise you need.
Angie has over 20 years of home service experience, and they've combined it with new tools to simplify the whole process. Bring them your project online or with the Angie app, answer a few questions, and Angie can handle the rest from start to finish or help you compare quotes from multiple pros and connect instantly. Which means you can take care of just about any home project in just a few taps. Because when it comes to getting the most out of your your home, you can do this. When you angie that.
Download the free Angie mobile app today or visit angie.com. that's angi.com.